There’s an official release coming spring 2016, but until then the Minecrift port is the best way to play Minecraft on the Oculus Rift.
And it’s a fantastic port, enabling full virtual reality support on the Rift headset with few caveats. We’ve played the unofficial port numerous times, and always had a blast; and now, with this latest patch, the game works on Windows 10 and the Oculus SDK 0.8 release. Here’s the change-log from mtbs3d.com:
- Oculus SDK – now support SDK 0.8 on Windows KUDOS to darkTemp for all his work on this!!
- NOTE: Currently the number of rendering configuration options for the Rift has been vastly reduced – for now. Positional track timewarp has been implemented but does not seem to be working with the current SDK. Also, world scale is not working with the current SDK. NOTE: R2 does not support Linux or OSX because of these changes. Use 1.7.10 R1c for now on these platforms.
- Controller map defaults have been added. These should match the Xbox controller defaults (layout one). Controller mappings will now be saved to the profile.
- Press RCtrl-t in game to test timewarp.
- Added the ability to use a key to trigger a comfort mode yaw transition, instead of moving the mouse cursor to the edge of the view.
- Set better defaults on clean install.
– Ensure you have run VANILLA Minecraft 1.7.10 at least once before running the Minecrift installer:
– Load the Minecraft launcher via Minecraft.exe.
– In the bottom left select ‘Edit Profile’.
– Select Use version: release 1.7.10.
– Save profile, and hit play to run the game. Quit out.
– Download the Minecrift installer exe from the link above.
– On Windows, run the installer. On linux or osx, run the installer.jar via the commandline with java -jar .jar.
– If you wish to install with Forge, ensure the ‘Install with Forge’ checkbox is ticked.
– Click OK to install.
– Run up the Minecraft launcher.
– Select your desired Minecrift profile.
– Click ‘Play’!
If you’ve yet to check out Minecraft on the Rift, then make sure to read our hands-on with the game from 2015. Constructing, exploring and mining comes to life like never before on the Rift, thanks to a great sense of scale, buttery-smooth framerate and use of head tracking to let you really examine the classic blocky landscape up-close.