So you’ve just loaded a Direct to Rift game such as HELIX Rollercoaster, or CyberSpace on your brand new DK2 headset, but the picture is juddering.
By juddering we mean a slight, constant stutter that’s ever present and really distracting. You’ll see it in any Unity engine-powered game that’s been ported the the Oculus Rift SDK 0.4 and running in Direct X 10 mode or lower. It turns out a simple properties fix can eliminate the judder and make the picture buttery smooth. Here’s how:
Create a shortcut to the DirectToRift exe version of the game, right click it, select properties, then add -force-d3d11 to the end of the target. It should look something like this:
Click Apply to save the changes, then run the demo and you should see a perfectly smooth image. Phew!
The fix was discovered by NW-Armon over in the Oculus Sub-Reddit. We’ve tested it on our own PC and it’s made a vast difference to the image quality of the following games:
If you find any other Unity-powered games that improve from this tweak then let us know via the comments area below.

