Dying Light is an incredibly violent first-person zombie game.
It features plenty of parkour gameplay, and it takes place in a huge open world that’s rife for exploration. Sounds like the perfect Oculus Rift FPS game, and surprisingly, the developers behind the game spent a little time implementing basic Oculus Rift support.
All it takes is a single line of code within a config file and the game boots into Rift mode at launch. At the time of writing it doesn’t feature any positional tracking, and due to the high-detailed graphics you’ll need a monster of a PC to run the game at 75FPS, but it’s nevertheless an impressive experience. In-game menus are rendered correctly, the sense of scale is correct and the game is fully playable. It’s worth noting however, that the game takes control of head movements during cut scenes (by kelly here), which causes dizziness in many players. Additionally, in-game text is too small to read, so you’ll need to take off the Oculus Rift headset to read text on the main monitor.
So, here’s how you can enable Rift support in Dying Light:
- First, open WordPad or Notepad, then browse to the game’s directory folder (it’s usually …/steamapps/common/).
- Change the view mode to All Files (*.*), then open the video.SCR file.
- Next, simply add OculusEnabled() to the bottom of the config.
- Save, close and then run Dyling Light in Extended mode and it should automatically display in the Rift.
- To turn off Rift support, just remove OculusEnabled() from the video.SCR file and save it again.
If you think your stomach can handle the visceral gameplay and lack of positional-tracking, then you can grab a copy of Dying Light from Steam (link below) priced an eye-watering $59.99/£39.99.



