Finally, you can play the classic FPS on your Oculus Rift DK2.
GZ3Doom has been available on the Oculus Rift for quite some time. We originally checked it out on the DK1 in May 2014, enjoying some classic gaming on Doom, Heretic and Hexen. Now, nearly a year later it has been updated with Oculus Rift DK2 support, in the 1.8.6_l build of GZ3Doom. Here’s the full change-log:
- Position tracking works in DK2
- Split hud and menus for side-by-side vr_modes 3 and 4
- Correct position tracking for yaw in DK1 and DK2
- Use Oculus SDK frame timing
- Advance to Oculus SDK 0.4.4 from 0.3.2 (no more pausing the service…)
- Enhancements tovr_mode wiki
- Correct typo in GZ3Doom rift launching shortcuts
To run any of the classic shoot-em-ups you’ll need an original WAD file (that’s a file containing an entire game, GZ3Doom comes with the shareware build of Doom 1), then after loading the game, you simply need to select the WAD of choice, launch the console by pressing the ` key, then enter vr_mode 8. Press Enter and GZ3Doom will automatically configure itself for the Oculus Rift.
Full head and positional-tracking is now included, so you can lean around walls and look around the semi 2D environments, and the game plays incredibly smoothly. There are niggles, however. Most significant is the in-game menu and weapon, both of which appear to be floating in the middle of the screen. You can get around this by pressing + to zoom them out of the way, but then there’s no way to monitor health and ammo stats. Nevertheless, if you can look past the floating gun you’ll have a blast playing all the classic ID Software shooters from the 90s. Check out the video above to see just how playable the game is in VR, even with 2D enemies and level select screens.